
About The Project
QRiosity Park is an exciting Erasmus+ initiative that merges technology with nature to create engaging, educational experiences for children in urban parks.
Through an interactive mobile app featuring augmented reality and QR-code-based treasure hunts, the project encourages young learners to explore green spaces while deepening their understanding of environmental sustainability.
By transforming parks into immersive learning environments, QRiosity Park fosters eco-consciousness, curiosity, and active participation. The project also provides educators with digital tools and innovative methodologies to integrate outdoor learning into their curricula.
Designed to bridge the gap between technology and nature, QRiosity Park promotes hands-on discovery and environmental awareness, empowering the next generation to become responsible stewards of the planet.
Objectives
QRiosity Park aims to transform urban green spaces into dynamic outdoor classrooms, leveraging technology to enhance environmental education. By equipping educators with innovative tools and engaging children in interactive learning experiences, the project fosters a deeper connection with nature while promoting sustainability.
Goals
- Identify the pre-requisite conditions, potential barriers, and best practices for effectively using urban green spaces (UGSs) as outdoor classrooms.
- Enhance teachers’ competencies in integrating UGSs and interactive digital tools into education to instil environmental values.
- Encourage critical thinking and active citizenship in schoolchildren regarding environmental issues.

Target Groups
QRiosity Park engages a diverse range of stakeholders to maximise its impact on environmental education and digital learning. By connecting educators, students, and key organisations, the project fosters a collaborative approach to integrating urban green spaces into learning experiences.
Who Benefits from QRiosity Park?
Educators:
Primary and secondary school teachers gaining training and resources to enhance their competencies in environmental education and digital tools.
Students:
Urban primary and secondary school students, particularly those with limited exposure to nature, engaging in outdoor learning through an interactive treasure hunt app.
Environmental Organisations & Public Authorities:
Institutions in biodiversity, education, and technology supporting the adoption and dissemination of project outcomes.
Local Communities & Municipalities:
Urban planning entities and local businesses promoting grassroots involvement in environmental education initiatives.
Decision-Makers & Policymakers:
Stakeholders at local, regional, and European levels influencing policies to integrate outdoor and environmental education into school curricula.
Latest News
QRiosity Park engages a diverse range of stakeholders to maximise its impact on environmental education and digital learning. By connecting educators, students, and key organisations, the project fosters a collaborative approach to integrating urban green spaces into learning experiences.
The Partners
QRiosity Park engages a diverse range of stakeholders to maximise its impact on environmental education and digital learning. By connecting educators, students, and key organisations, the project fosters a collaborative approach to integrating urban green spaces into learning experiences.




